Tuesday, March 24, 2009

24 March 2009

It's the end of March and I'm still not data gathering.
But I think I'm close.
I want to finish the JDM.
I want to consider experimental/lab work.
And I'm ready to go.
Just about.
Nearly.

Brazil has proved to be a trememdous distraction.
Having to complete the ECIS revisions also put me into a different mental space.

But I think I've found my groove again at last.
And I'm ready to rock.

I find bribing myself works, the satisfaction of putting lines through tasks helps. And my time estimates are still far too conservative.

I've decided that one way or another, I'm here to finish this.
I really hope I can do it quickly

Monday, February 09, 2009

9 Feb 2009 - Chunking

Memory and chunking:

"fi yuo cna raed tihs, yuo hvae a sgtrane mnid too
Cna yuo raed tihs? Olny 55 plepoe out of 100 can.
i cdnuolt blveiee taht I cluod aulaclty uesdnatnrd waht I was rdanieg. The phaonmneal pweor of the hmuan mnid, aoccdrnig to a rscheearch at Cmabrigde Uinervtisy, it dseno't mtaetr in waht oerdr the ltteres in a wrod are, the olny iproamtnt tihng is taht the frsit and lsat ltteer be in the rghit pclae. The rset can be a taotl mses and you can sitll raed it whotuit a pboerlm. Tihs is bcuseae the huamn mnid deos not raed ervey lteter by istlef, but the wrod as a wlohe. Azanmig huh? yaeh and I awlyas tghuhot slpeling was ipmorantt! if you can raed tihs forwrad it"

Wednesday, November 05, 2008

5 November 2008 - Shopping Trip

Hi

I am having a wasted day. I'm in college. Any minute now the blasted builders are gonna start cutting bricks again. But my lit review has stalled and I feel the need to get in touch with the world itself. 1.3 million people are online right now. But I can't find any of them. I cruise around Princeton's empty campus. I watch some boring Metanomics videos on podcast, I catch up on the Obama victory (yay!) and I do what any sensible girl in this situation would do: I go shopping.

I use SL's search mechanism and search in shopping for hair. I hate my avatar's hair. I need cash first. I am delayed for a LONG time getting Lindens for this avatar. I thought you had to provide credit card details when you set up an account. So I just tried to buy dollars. The unhelpful error message doesn't tell me this. I try two different machines assuming that network firewall stuffy is to blame and then I figure it out, register the card. And wait.

I get to demo hair. That's pretty cool. A big floating demo tag is in the middle of the hair. I try three. I decide to get the first one. I go for platinum hair but a style that's straight forward enough. It cost about $1. Now I'm thinking clothing. I'd love wings and a splendid gown but I'm conscious of lag and also work. I probably wont go for that. Tropical Orchid is my first shop.

Thursday, September 04, 2008

4 September 2008 literature review

defining virtual worlds
im writing on my lit review. im meant to produce a draft of it. i am now planning on finishing within a year. i am so proud of my little working definition that i thought i would show it off: "Virtual worlds are provisionally defined as shared, interactive, immersive environments. First and foremost, virtual worlds are environments. They are referred to as places, spaces, locations and platforms. Whichever term is used (and environment is preferred in this instance), these environments have their own “automated rules that enable players to effect changes to them” – in other words, they have their own “physics” . Virtual worlds are interactive. Users (their actions channelled through characters, also known as “players” or “avatars”) interact with each other and the environment in real time (or as close to real-time as network latency might allow). Virtual worlds are shared. What this means is that the worlds themselves are multi-user and persist over time. It also tends to imply that some form of network connectivity is required. Finally, virtual worlds are immersive. They are defined as immersive rather than multimedia because a sense of immersion (or of being “present”) in an environment is deemed possible regardless of the medium used and in particular, regardless of whether that medium is solely text based or not ."

Monday, September 01, 2008

1 Sept 2008 Club Penguin, ethics,

Started a logossohl club penguin account. Am here trying to write a lit review. Never mind the ethical concerns related to being a 28 year old adult. Thoughts of paedophilia are running through my mind. They didn't even ask my age.

So I have screens. i have to look up help because it doesnt occur to me that i should use the mouse instead of the arrow keys.

I have a nice purple penguin. Very cute. When you speak little speech bubbles appear about your head. You have actions that you can perform. And smileys. And there are games. Such as Hydro hopper. It's like Tetris but youre avoiding debris in the water on the back of the boat. I am currently on Level 3. It appeals to the platform game enthusiast in me. And because it's designed for kids, it's very easy! This is the best phd ever!

1 Sept 2008 - congruence, epistemological congruence

I want to use this for the method chapter: if paradigms are commensurable... i want ot argue that they can at least be congruent as per weick's notion reported in vlaar, misq, 2008... yippeee! an answer to this question at last!

Tuesday, August 26, 2008

26 August 2008 - First Comment

I commented on my first Massively article today. They were talking about the fact that noone seems to know where SL is going. It's part of my lit review at the moment. So I wrote (impulsively and without thought though I never do leave comments or hardly evern in any case):

Virtual Worlds are nascent. Fancy word for new. Not all of them. True. But the Linden Lab vision is. The reason Linden don't know where it is going is because it is up to the users themselves. They are the customer. Linden responds (well, in theory at least). A world imagined and created by its residents. Each interest group within SL imagines the future of the platform in their own way based on the meaning Second Life has for them. Based on how it helps them to meet their goals. The future of Second Life then is contingent upon those who create it and the ways in which they imagine its future will unfold. That's what makes it. Well, that's my two cents anyway...

Tuesday, August 12, 2008

12 August - Conceptual Framework, research objective

Research objective "to investigate the social construction of virtual worlds and its implications for virtual worlds development, adoption and usage"

Was
"to explore the role of social factors in virtual worlds usage and development" [in the sense that people's perceptions are the product of their social interactions plus what they tell their own personal 'selves'] or (better I think) "to explore virtual worlds adoption and continued use in organizational contexts"

"to explore individual perceptions of virtual worlds, their social and experiential antecedents and their impact on virtual worlds development practices in organizational contexts"

"to explore the formation of individual perceptions/attitudes/beliefs regarding online VLEs in virtual worlds, the evolution of those perceptions/attitudes/beliefs over time and their impact on online VLE usage"